Below is a list of all the usable weapons and slots that the crafting system uses. For example, the Spy's Revolver is classified as a secondary weapon despite how it is equipped in the first item slot in-game. In contrast with the weapon slots presented in-game, the crafting system classifies some weapons in different slots. The following list shows what is accepted in the Fabricate Set Headgear blueprint and their results:įabricate Horseless Headless Horsemann's Headtaker Note: These blueprints are only available to premium players. Main article: Craft items Metal BlueprintĪny 1 Class Token and any 1 weapon belonging to an alternative classĪny 1 Slot Token and any 1 weapon equipped to an alternative slotįabricate Horseless Headless Horsemann's Headtaker This can be removed by right clicking the item in the backpack and clicking the Restore button. Crafting allows to craft 156 unique weapons (including 19 reskins) and 428 unique cosmetic items.Ĭrafting any cosmetic item or weapon will display "Crafted by " in the description of the item. Non-Premium users cannot craft Rare or Special items, and tools cannot be crafted under any circumstances. After following a valid blueprint recipe, the player will gain the item specified by the blueprint. In order to create items, the player must follow the blueprints, all of which are initially available to players with a Premium Team Fortress 2 account. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the item drop system. Items that can be created include weapons, cosmetics, and materials that can be used in further craftings, such as Scrap Metal or Class Tokens. Crafting was introduced with the WAR! Update in the DecemPatch. Hello, fellow readers! If you want to get in touch with us and participate in our discussion boards, make sure you visit our Forums.Crafting is an in-game system that allows players to create any specific items for use in Team Fortress 2. Hopefully, this guide will help you complete this quest without buying all the mandatory keys. If you would like to do the honest way, then these are the keys needed: If not, then you will need to buy the key RB-OB. To gain access to the DUTY room in the western barracks, you need to hug the wall on the staircase right next to it. A friend of mine told me he managed to access RB-ORB3 with the door locked, while I wasn’t able to. In this case, you won’t need the keys for all of them, but just for the RB-ORB3. For example, check the images below.ĭoor Pushing Character Model Through Wall In that way, your character will be gently pushed in the wall and the character model will pass the quest boundary which will allow you to trigger the sub-task (sry BSG, have to help my fellow gamers here). How exactly to gain entrance to these rooms? Well, each arsenal room has a door next to it that can be opened. That was the only room we weren’t able to unlock by just walking there. Most of them can be unlocked by just running close to them or the walls, except for the arsenal room in the western barracks which requires you to have a key, RB-ORB3. Check the second arsenal in the northern barracks on Reserveįirst off, the rooms are located in the white and black pawn, all of them on the second and fourth floor.Check the second arsenal in the western barracks on Reserve.Check the duty room in the western barracks on Reserve.Check the first arsenal in the western barracks on Reserve.Wanna stroll there and check it out? Need to search some specific places, I’ve even got a list of where there could still be unlooted stuff. I wanna know if there’s anything left there so I could gather a group for it, or if everything’s already looted. The Reserve base’s got several soldier barracks, and usually, they’re supposed to have an arsenal and a storage room in them. Salam brother! Come in! Got a task for you.
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