More information on this option is available via an online demonstration, and interested parties can find out more here. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. The full lecture is available to watch for free on GDC Vault.įor more in the history of casual game design, Nick Fortugno co-wrote this extensive transcript based on his GDC 2009 Casual Games Summit lecture. In this classic GDC 2007 lecture, digitized from videotape by digital historian Jason Scott and now available for free courtesy of the GDC Vault, Fortugno offers four casual design principles, beginning with abandoning the standards of hardcore gamers. "The space is defined by a certain kind of lack of hardcore game expectations." - The Rebel Monkey ( Habitat Rescue, CampFu) and later Playmatics co-founder Nick Fortugno shares how this lack of expectation allows for more diversity in themes and narrative but restricts in terms of controls, presentation, and challenge in casual games.
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